TO COMPLETE: Use the twin Brown Krocheads to carefully collect all the Stars before the timer reaches zero. Red Balloons give you one extra life, Green ones give you two, and the hard-to-find Blue Balloons grant you three lives upon collection. Now switch to Dixie and glide left to the Arrow Barrel Cannon without landing on the Exit Target by mistake. Go back into the room again and a token worth 75 Kremkions will be inside. If he does attack you, move away until he disappears from the screen, then backtrack to his position to reset his standard swimming post. Good luck! Don't hit a closed gate, or your roller coaster ride will be over! TO COMPLETE: Bounce from Flitter to Flitter to find your prize. Inside is a + Barrel that will launch you twice as fast as you would normally go. If Squawks carries you in thorny levels such as "Bramble Blast" and "Bramble Scramble", you can rest on thorns underneath you without incurring damage. To get the first hook, land on the barrel stack. Get the barrel and get Squitter. Swim all the way right, then straight up, into another secret chamber with the Hero Coin to the left of a "4" formation of Bananas. Glimmer the Anglerfish: An Animal Friend you can't ride, this rare fishy friend is only found in "Glimmer's Galleon". Breather Level: In Rambi Rumble, right after an extremely tense chase by King Zing, there's a Bonus Level right before the No Rambi sign. If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers. : Simple: swim right til the water rises, then carefully swim left, keeping the ceiling above you on-screen, until you find the invisible Warp Barrel in a small niche near the start of the level. Rattly the Rattlesnake: You thought Winky could jump high? "K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. Wrinkly Head: This points out a "Kong Kollege" on the map. DK COIN: Swim down to the right of the last Clapper, get the "!" : On the giant barrel stack at the start, stand on the middle barrel and do a jumping Team Throw straight up to find this. If you've lost Rattly, you can get him back here. Under the second or third underpass, jump up and you will get the DK Coin. Following the Bananas as best you can, have Dixie use a jumping Helicopter Spin to the left to gain a huge lead on Snapjaw as you charge to the location of the "G", jumping out of the water if you land in it. You can nab this letter without the "!" Diddy or Dixie Head: If Diddy beats a particular level, his head appears to remind you of that accomplishment. See “To Complete” under Bonus Area 2 to see how to win the Kremkoin. Do not kill the Kloak, because he will return to repeat the process. The shortcut barrel is to the far right of the coin. To defeat Kaptain K.Rool, be careful and rapidly jump. If the Dark Green Kutlass manages to mince your monkey companion on the first charge, his swords get stuck anyway, leaving you a little time to get your revenge on the sword-swinging shyster. You must get the Kremkoin (Hero Coin in Lost World) at the end of each Bonus Area before time runs out, or you can't complete every single level in the game. "Donkey Kong had been relaxing quietly on the beach when he suddenly and mysteriously disappears over the night. "N": Sometimes covered up by one of two Click-Clack-throwing Kloaks, you should get rid of these two ghostly goons first, then toss your partner up to the "N" when it's safe. Afterwards, he'll run faster with each time he recovers, but if you're holding him when he wriggles loose, he'll be defeated automatically! If you turn the Pink Kruncha red, he charges at you much faster than the Blue Kruncha does! While Squawks is carrying you in bramble-filled levels, you'll be unharmed when you touch thorns below you. BONUS AREA 3: Though you can get this Bonus Area in the manner described in "N", what if you have no buddy anymore? barrel and touch it to become temporarily invincible. You can also get back Rambi in this Bonus Area if you entered without his help. If you're still mastering web platforming techniques, the Bananas will help you know where to place each web. "N": Careful flying will earn you this letter! Swim into it, and it will take you to the end of the level. TO COMPLETE: Use the Zingers as stepping stones to reach the Kremkoin at the end of the area. In Phase One, dodge his bouncing egg, then carefully stomp on the top of it and pick it up once it stops bouncing. Throw your partner up again from the ledge to find a shortcut barrel. DKong: Oct 21 2020, 09:01 PM. Jump up and throw your partner straight up into shortcut barrel. Cool, huh? Directly to the right is a space. Use caution if they move around! No DK barrels will appear in the game. If you hit the lower Zinger by mistake, use a careful Helicopter Spin to glide under him and reach the other side unhurt. Some of these Barrels have Klobbers inside them. Use a running jump to the left to land in the Bonus Barrel before either bird can divebomb you. Leave the game at "The End" screen until a bonus scene with Cranky starts. Two Banana Coins are enough to pay for each route, but you'll get to fly for free from any airport you've paid for previously! DK Vine Forum > Donkey Kong Universe > Donkey Kong Discussion Let's discuss about Donkey Kong Country 2 on NSO. This means to charge up Enguarde's Super Dash as you point your bill at the lone Banana on your right, then crash through the giant crate in front of you. It is the first bonus game. Method One: after escaping the Zinger, shoot downward right and then upper-right. Shoot upwards on all the spinning barrels near the Star Barrel. Bonus barrel 1: You’ll need both Kongs to reach this barrel. Donkey Kong Country 2: Diddy's Kong Quest - DKC 2 - Warps And Shortcuts, Donkey Kong Country 2: Diddy's Kong Quest - DKC2 - All 40 DK Coin locations, Barbie And Her Sisters: Puppy Rescue, (Wii), Tatsunoko Vs. Capcom: Ultimate All-Stars, (Wii), The Legend Of Zelda: Skyward Sword, (Wii), The Legend Of Zelda: Twilight Princess, (Wii). There is a quick way to find this Bonus Area as well. After each hit, Kudgel lands faster. These aren’t for spending; at the end of the experience, Cranky Kong rates and judges your accomplishments based on how many you collected. Dispatch him, then fly right until you can fly no more. Kill the two rats and the Kremling to get them out of the way. Kremkoin: Win this in Bonus Areas to pay Klubba to open up all of the levels of the Lost World (15 coins per level, with 75 Kremkoins total in the game)! TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. This guy can be really scary to deal with. If you finish the game both ways and get every DK Coin, you will end up with a 100% rating. In fact, the 1st Donkey Kong Country & Returns only have linear levels, while Tropical Freeze only has maybe 1 or 2. It was released in 1995 and had Diddy Kong as the star. Grab the DK barrel and carry it to the area with two bees and the "N". Ride it to steam wisp just after the "K". As of Jan 07 21. Dart right and use Enguarde's Super Dash to get to the letter "N" as well as a few other rewards... "G": When the road ahead narrows and forks vertically up and down, take the lower route to the "G", then swim back up to the final Clapper as fast as you can! Use a projectile (not your buddy) to deflect his hooks. Donkey Kong Country 2: Diddy's Kong Quest is the second Donkey Kong game for the Super Nintendo Entertainment System and the second as a part of the Donkey Kong Country series. Select an empty save game slot at the select game screen. BARRELS, ITEMS, AND HAZARDS IN THE GAME. Lose, and one of your extra lives will be forfeit! "K": Once you pass the third Clapper, swim down and left. Diddy's Dash is a minigame exclusive to the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest. Complete the game both ways, through the plane at the top of the island and the Lost World. TO COMPLETE: Kannonball your enemies in less than 15 seconds by jumping and throwing the Kannonball up underneath the flying fiends. "O": As soon as you see barrels flying toward you from the right side of the screen, go right and disarm the Kannon firing them with a knock on his noggin. BONUS AREA 2: You can't see the Bonus Barrel unless you turn left immediately after the Zinger-guarded Arrow Barrel beside the only horizontal Arrow Barrel in the level spits you up onto an upper catwalk with a lofty DK Barrel. Shoot upward right from here, launching yourself downward right soon after. Press A to have one character carry the other. Zinger: NOT HIM AGAIN!!! On the first row of barrels you reach, stand on the first barrel and have one character jump up and throw the other straight up into the short cut barrel. Don't worry -- the time bomb part of the TNT Barrel doesn't exist in this game, so set your Barrel down anytime you want to save it for later if you accidentally grab it. "G": Platform webs or Team Throws will work here, but take care of Kruncha first, or you will suffer for your ignorance and naivety! Bramble Scramble: DK Coin. DKC is a great game but DKC2 is the best game ever created. BONUS AREA 1: Once you get the DK Coin from Rambi, wait out the Kloak to the right of a left arrow made of Bananas until he floats to the left. Hint: Target Terror: DK Coin: When you ride on the platform, you usually go through two shacks. Get back on the rope and jump with exact timing for your golden letter. To find the DK Coin in Bramble Scramble… CLIMB: Diddy is a better climber than Dixie. Exit Target: Land with enough height and timing onto the target itself to win one of the prizes displayed on its tall pole! In the ruins of this park there are the old abandoned attractions like some rollercoasters, which they are deadly and really dangerous and their trails are often brok… However, don't be surprised if you lose a monkey trying to get this letter -- it's very hard to get to in one piece, but you can get it with both Diddy and Dixie intact. Destroy the Kloak with it, then pick up the Kannonball that appears and jump left, off of the pier, and into the Bonus Kannon. Get out of the way of his spine attack, then swim right and upward, dodging the two Lockjaws above, and get your letter. When he lands (where you were last standing), an earthquake will rattle the ground and stun you briefly if you don't jump in time as Kudgel falls. BONUS AREA 1: At the beginning ledge, do a jumping Helicopter Spin right off the edge to find the Bonus Barrel. The character that threw the other should follow. : Take out the first Klomp, then do a jumping Team Throw from atop the first of the four barrel platforms. TEAM THROW (TOSS): When teamed up, push Y to throw your partner like a projectile, using the Up, Left, or Right Directional Buttons to steer the launched Kong. Red Hot Ride: DK Coin As Donkey Kong, play the level as usual up until the half-way point. Then throw your partner straight up to get a blue balloon. Wind: In a few levels, you'll have to be very careful not to get blown around by these gusts! BONUS AREA 2: See "G". "G": After a massive storm of Pink Shuris, you'll find a Puftup blocking a narrow passage. The maximum percentage is 102%.You don't have to visit Swanky and beat his bonus games to draw closer to 102%. Brown Krocheads make great springboards, and never submerge their heads completely. Bonus Barrel: Land in these to enter a Bonus Area to win a Kremkoin (or Hero Coin in the areas of the Lost World) in a fixed amount of time. Well, it's fairly easy in this game, opposed to DKC3, Koin doesn't have the coins, they are just well hidden. Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. Watch out, as they sometimes automatically fire after a few seconds! Method Two: take the upper-left Barrel Cannon chain until you end up in a four-way Barrel Cannon that can aim at a line of Bananas on the upper-left as well as the letter "O" on the lower-right. Run right to get the banana coin, then climb and get the other coin. From the Barrel Cannon you land in, go to the lower-left, afterwards the lower-right, and finally to the Auto-Fire Barrel on the upper-right. Now jump right and Helicopter Spin to a sail with the Hero Coin above it. Wrinkly Kong: The wise and patient wife of Cranky Kong, Mrs. Wrinky Kong teaches at "Kong Kollege", and her subjects include how to use animal friends, find stuff, and fight bosses. To do this successfully, leap into the Barrel Cannon just as the letter appears on the Exit Target. Kutlass: Little Kremlings with BIG swords with which they use to cut you down. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1 ... DK Hero Coin: Cranky's special coins are 40 in total number. When you come out of the stage, go left, down the crack again, and get the banana coin in the bonus stage again. Auto-Fire Barrel Cannon (Blast Barrel): The instant you land in this, it'll point in another direction and fire by itself. Fire at the correct angles, avoiding the Zingers, until you shoot into the Bonus Barrel. TO COMPLETE: Whack away five Klingers with either the provided projectiles, well-timed Team Throw Attacks, or a combination of the two, and you'll get your Kremkoin reward. Get the Banana Coin if you wish as you fly right and spy a third Krook on a ledge above you. Use the Kremkoins to get into the Lost World via Klubba and finish inside the volcano. When you are about to go through the second shack, prepare to jump. "G": Watch out for double Klingers when snagging this letter at the bottom of their rope cluster. With the Zinger cleared away, move closer and get on top of the balloon above the lower Zinger and jump to the "N". Go to second balloon. ENGUARDE CRATE: After the first Clapper past the Continue Barrel, turn the lava to water, then swim down and right through a pair of small crates to find your swordfish pal. There you are, little letter... "G": While riding Enguarde, take out Jetsam and swim as high up as you can until you find a Lockjaw guarding eight Bananas and the letter "G". Mi cuenta Instead of firing at the lower-right Barrel Cannon to proceed through the Banana trail out of the chamber, fire downward left, then downward right, and finally, downward left. Do this quickly, or it will float away. BONUS AREA 1: At the top of the starting stack of barrels. Wait until he fires one very slow barrel, then bounce from it. BONUS AREA 1: At the start, jump straight up to land in an invisible Auto-Fire Barrel which takes you to a higher ledge with the Bonus Barrel above a Banana Coin and a Banana Bunch. His second ability is his ability to spin platform webs by pressing A, R, or L, then pressing any of the three buttons to make a temporary but solid web platform for you to stand on, which collapses either in a few seconds or if you try to spin three webs in a row. Now jump into the Auto-Fire Barrel to propel yourself back onto the main path. "K": Avoid both Snapjaw and any Click-Clacks you didn't defeat before now as you Cartwheel or Spin Jump to the letter "K". If you spin off a ledge and then jump in the direction you wish to go, you'll perform the Spin Jump! The rate of time given or taken from these special Barrels varies... “!” Barrel: Touching this special Barrel makes you invincible to the touch for a fixed length of time. Upon exiting the Bonus Area, swim back up and right without getting eaten by the hungry Lockjaw and swim straight up as carefully as you can until you see a Puftup about to explode. Wait for an egg to land on the sail, then pick it up and bash Krow. How to get DK Coins in Donkey Kong Country 2! If the stage you're in was previously completed, use Start, then Select to get out of the level. Donkey Kong: Seeing as how he's been Kong-napped by the villainous Kaptain K. Rool, you cannot play as him. Do this whole procedure of evasive maneuvers and egg-throwing one last time to disable him. TO COMPLETE: Use the DK Barrel and the Kannonballs to crush your foes and get the Kremkoin at the top. Keep getting hit by it and get the extra lives back from him. At the start of the level (just under the box with the snake in it), cartwheel jump or helicopter spin to the right into the shortcut barrel. : Team Throw up to above the start, then execute another jumping Team Throw straight up, to the left of the camouflaged Chest. Hook: Team Throw or jump up to it to hang around! Always got a kick out of Krazy Kremland ... Bramble Scramble (4-3) Some rules can be bent... Others can be broken. Now jump into the water and follow the Bananas downward to the Bonus Barrel before your invincibility wears off. This is because you can't really see where you're throwing your partner as you jump, so jumping and throwing over the first two Zingers could cause your partner to hit one of the other two Zingers. Then, press B and quickly press Up + Y. DK COIN: Right when you get Squitter (you can't get this without him), make web platforms upwards, right above the "Y" made of Bananas, until you find the DK Coin. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. GLIMMER: Appears shortly after the Klomp. Stand on the first barrel from the left and when you are on it (you need both Diddy and his girlfriend) press A. It helps to have a guide handy… TO COMPLETE: Find the right path to the Kremkoin in a giant maze of Barrel Cannons! Rambi makes it sink even faster due to his size and weight. This is done by standing back and letting him come to you, then jumping over him as he charges. ***** Slime Climb ***** The DK coin is at the end of the level. Have Rambi use his Super Charge and break down the wall! Don't be afraid to use Dixie to hold the Kannonball, as she will be protected from the twin Click-Clacks if you're quick. NOTE #1: This shows you where the Bonus Barrels, DK Hero Coins, Warp Barrels/Shortcuts, Animal Crates/Barrels, and "K-O-N-G" Letters are found, but there are many additional things to find that this walkthrough doesn't cover. The "No Squawks" Sign will transform your fine feathered friend into a Banana Bunch. : Above the second large, clean crate (no moss or weeds covering it) when you start the level. Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. At this point, fly straight up to find the DK Coin and Bonus Area 3. One of the biggest challenges is collecting the DK coins in "DKC2". Team throw upwards from the first barrel on the first four barrel set. It is the sequel of Donkey Kong Country and the predecessor to Donkey Kong Country 3: Dixie Kong's Double Trouble. Bramble Scramble: DK Coin From: hellogreatman. From here, fire straight up. Shoot downward right to get the "O". Funky's head lights the way to a "Funky's Flights II". Harpoon him with your swordfish bill and get your goodies! When he jumps three times in a row after landing, another TNT Barrel will fall from the sky due to one of his short hops. You will pass the barrel with Dixie. Kleever: Whoa. From here, walk left into the hidden Bonus Barrel. It's left of a smaller niche in the ceiling. Rambi gives you a Banana Bunch when he can't go any further. Bonus Level Kannon: Throw the Kannonball into this, then jump in to shoot upwards into a Bonus Area. "O": Have Rambi horn the Zinger above it before attempting any letter capture. Come out and walk left. WARNING!!! You will pass the barrel with Dixie. At the beginning of the level, the Kongs must walk down a wooden path and jump over the brambles to reach a horizontal vine. I say go with the Rotatable Barrels every time to avoid hassle. Barrel, but I prefer to do so with its invincibility, as it saves time. Do not break it open on the Kloak itself -- if you have not already killed all the beetles, use one of them. TO COMPLETE: Have Squitter wipe out the Zingers and you're good to go! For the first half of the battle, he jumps so high into the air that he disappears from view. Lava: Have Clapper turn this melting mess into water for a few seconds. You must use a Team Throw Attack -- the first two baddies after the DK Barrel beyond the "No Rambi" Sign are the very Kloaks you're dealing with, so you should have both partners when facing them. Spiny: These pesky porcupines can be bested only by the following attacks: projectiles (including Squawks's eggs and Squitter's attack webs), Rattly or Rambi's jump attack, or a Cartwheel or Spin Attack into his face. Watch out for the Zinger and Kruncha! After leaving the bonus game, use the barrel launchers to go up until you see two TNT barrels side by side. You should be inside a four-way Barrel Cannon up to this point. WARP BARREL! Backtrack a short distance to find a crack in the floor (left of the N). Comicalflop: “As this is my first run, I might improve it later, but after the intense two months that it took to make this, I'm going to take a break.” The break is finally over after two and a half years! DK COIN: Past the last two Shuris, use Enguarde's Super Dash to find the Hero Coin before the water drains away. "N": To make things easier, whack the two Klomps past the first DK Barrel beyond the Star Barrel without using the Crate provided. Hell, I had more trouble beating the mine cart level on the second goddamn area of DKC1 than Lightning Lookout! ... and Screech's Sprint always surprise me with how hard they are compared to the classic toughies everyone thinks of like Bramble Scramble and Animal Antics. Normal Barrel: Throw this, and it will roll until a wall splinters it to pieces. Donkey Kong Country 2: Diddy's Kong Quest was the second Donkey Kong game for the Super Nintendo. Also, you can steer your trajectory from the second Barrel Cannon so you claim the "K" and return to the Arrow Barrel you fired from, but this is much more risky, even though it saves time. In bonus game, spin off the edge again to the right to find a DK coin. Rambi the Rhinoceros: Charging out of DKC1 to join the fight again, Rambi the Rhino, a real heavyweight, can flatten most enemies with his jump attack. The Bonus Barrel will be to your right in plain sight when you climb all the way to the right-hand side of the cluster. Only a stray banana and the subtle movement of the camera tips the player off. : At the letter "K", park your hot-air balloon to the letter's right, atop the level's third steam column, then jump and throw your partner straight up. Klubba: The colossal Kremling guardian of "Klubba's Kiosk", Klubba plays a vital role in your mission. After that you will still have a high amount of speed to get through the rest of the level. 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